Sep 4, 2010 - 2 minutes

StarCraft II: Terran & Zerg Build Order

Here are the two build orders I’ve been able to glean from watching replays and trying them out myself. The first is the Terran Barracks FE (fast expand) tactic:

The terran build is a 3M (Marine / Marauder / Medvac ) tactic, the idea is to quickly secure your natural expansion, and then just build up defenses using the 3M’s to ward off any attacks. Once your opponent has thrown their forces at you (and been destroyed, dont forget to use stim packs!), you can make a quick counter and wipe them out.

Terran
=========
SCV -> 10/11
Supply depot
SCV -> 11/11
Barracks -> 12/19
Marine
Orbital Command
After 1 or 2 marines, Command Center
Supply depot
Barracks (at 3 marines)
Barracks
Barracks
(4 marines)
Refinery
Obrital Command (on 2nd CC)
Bunkers x 2/3
2 Tech labs + 2 Reactors
Move command center to expansion
Move marines down to expansion
Go 3M (Marine Marauder Medvac)
Supply depot
Stim pack
Concussive Shells
(Engineering Bay)
Supply Depot
Factory - > Star port (dual medvac)
Starport (while reactor builds on fac)
Supply
Supply
Star port on reactor
Marine shield upgrade
Supply
Supply
Supply
Supply
Barracks up to 7 or so
Expand to 3rd (gold)
2 Refineries

Zerg is pretty much a standard one, and focuses on being very agressive as early as possible, this can be pushed into a muta/hydralisk build as well. Zergling rushing is really good, especially if can get past their choke and into their harvesters and just let them run free to cripple their economy.

Zerg
======
Drone till 10
Overlord
Drone to 13
Spawning pool
Drone
Gas
Drone
Overlord
Queen
Drone x2
2 Zerglings
Drone
Upgrade Zerglings -> Speedlings
Lair
Zerling x8
Queen
Zergling x12
Roach Den
Overlord
Roaches x8
Zerlings x 14
Banelings + speed
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