StarCraft II: Terran & Zerg Build Order
Sep 4, 2010 - 2 minutesHere are the two build orders I’ve been able to glean from watching replays and trying them out myself. The first is the Terran Barracks FE (fast expand) tactic:
The terran build is a 3M (Marine / Marauder / Medvac ) tactic, the idea is to quickly secure your natural expansion, and then just build up defenses using the 3M’s to ward off any attacks. Once your opponent has thrown their forces at you (and been destroyed, dont forget to use stim packs!), you can make a quick counter and wipe them out.
Terran ========= SCV -> 10/11 Supply depot SCV -> 11/11 Barracks -> 12/19 Marine Orbital Command After 1 or 2 marines, Command Center Supply depot Barracks (at 3 marines) Barracks Barracks (4 marines) Refinery Obrital Command (on 2nd CC) Bunkers x 2/3 2 Tech labs + 2 Reactors Move command center to expansion Move marines down to expansion Go 3M (Marine Marauder Medvac) Supply depot Stim pack Concussive Shells (Engineering Bay) Supply Depot Factory - > Star port (dual medvac) Starport (while reactor builds on fac) Supply Supply Star port on reactor Marine shield upgrade Supply Supply Supply Supply Barracks up to 7 or so Expand to 3rd (gold) 2 Refineries
Zerg is pretty much a standard one, and focuses on being very agressive as early as possible, this can be pushed into a muta/hydralisk build as well. Zergling rushing is really good, especially if can get past their choke and into their harvesters and just let them run free to cripple their economy.
Zerg ====== Drone till 10 Overlord Drone to 13 Spawning pool Drone Gas Drone Overlord Queen Drone x2 2 Zerglings Drone Upgrade Zerglings -> Speedlings Lair Zerling x8 Queen Zergling x12 Roach Den Overlord Roaches x8 Zerlings x 14 Banelings + speed